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When the devil steals your beer . . .
By Jesse Singal
Globe Correspondent

“SEUM: Speedrunners From Hell,’’ a recently released first-person action game developed by Pine Studio and published by Headup Games, is not one of those indie titles that seeks to stoke the intellectual parts of your brain. Rather it’s gleefully, self-consciously dumb.

It has a 1980s heavy-metal vibe that it establishes in its short introductory story, which is presented via comic-book-style cut-scene. You play a gruff, Southern doofus type who is enjoying a quiet night at home watching a basketball game when the devil shows up, chops off your arm, and makes off with your beer — but not before you steal his arm and the powers it offers. You chase him down to hell in an attempt to get your beer and/or arm back.

To get to the devil, you need to pass through dozens of levels. In each one, you must reach the end goal by a certain time. If you don’t, or if you die by falling off a cliff or whatever else, you start over. Many levels, once you master them, take just 20-30 seconds to get through, and once you complete them successfully, a handy little leaderboard pops up showing how your time compared with other players’. As is often the case in these sorts of games, you can earn extra in-game plaudits for beating levels super-fast.

“SEUM’’ is what I call an “id game.’’ Such games identify an extremely fun, time-tested core gameplay mechanic and go all-in on it. Here it is platforming — running and jumping around, dodging obstacles and so on. It borrows a lot from another id game, “Super Meat Boy,’’ and features a lot of similar elements: hell-themed levels, tricky jumps, and buzzsaws, to name a few.

This is one of those games where you die a lot, but where the cost of dying is so low those deaths don’t detract from the addictiveness. I found myself racing through — well, trying to race through — levels over and over and over. There is a nice mix of ones where the obvious path through is clear and it’s just a matter of nailing the jumps from platform to platform, and others that are a bit more maze-like and involve a round or three of exploration before you’re ready to actually go for the goal. You have various tools to help you get through — among others, a little fireball-toss power that lets you light up lamps, which open doors, and the ability to throw out an orb that allows you to teleport to its location. The latter can be particularly fun: You can hurl yourself off a ledge, throw the teleporter, and save yourself from death at the last second.

There’s nothing that special about the graphics or sound — I did chuckle guiltily at the protagonist’s frequent obscenities — nor does there have to be. I did have some minor issues with the controls: I kept falling off ledges I had tried to jump from because of what felt like a slight lag in the game recognizing that I had hit the jump button. But for what it’s worth, none of the online customer reviews I read mentioned this issue, so it could be my slowing reflexes. Either way, this is a nicely done id game, playable in 15- to 20-minute chunks of intensely fun time.

Jesse Singal can be reached at jesse.r.singal@gmail.com.